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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshWeights
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector3d UniformCentroid
(
const FDynamicMesh3& Mesh, |
Compute uniform centroid of a vertex one-ring. | MeshWeights.h | |
static FVector3d UniformCentroid
(
const FDynamicMesh3& Mesh, |
Compute uniform centroid of a vertex one-ring. | MeshWeights.h |
UniformCentroid(const FDynamicMesh3 &, int32)
Description
Compute uniform centroid of a vertex one-ring. These weights are strictly positive and all equal to 1 / valence
| Name | UniformCentroid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshWeights.h |
| Include Path | #include "MeshWeights.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/MeshWeights.cpp |
static FVector3d UniformCentroid
(
const FDynamicMesh3 & Mesh,
int32 VertexIndex
)
UniformCentroid(const FDynamicMesh3 &, int32, TFunctionRef< FVector3d(int32)>)
Description
Compute uniform centroid of a vertex one-ring. These weights are strictly positive and all equal to 1 / valence
| Name | UniformCentroid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshWeights.h |
| Include Path | #include "MeshWeights.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/MeshWeights.cpp |
static FVector3d UniformCentroid
(
const FDynamicMesh3 & Mesh,
int32 VertexIndex,
TFunctionRef < FVector3d> VertexPositionFunc
)