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API > API/Plugins > API/Plugins/DynamicMesh
Information about a UV sample
| Name | FMeshUVSampleInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h |
| Include Path | #include "Sampling/MeshSurfaceSampler.h" |
Syntax
struct FMeshUVSampleInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaryCoords | FVector3d | Barycentric coords in triangle | Sampling/MeshSurfaceSampler.h | |
| MeshVertices | FIndex3i | 3D vertices | Sampling/MeshSurfaceSampler.h | |
| SurfacePoint | FVector3d | Surface point (lying in Triangle3D) | Sampling/MeshSurfaceSampler.h | |
| Triangle3D | FTriangle3d | 3D triangle | Sampling/MeshSurfaceSampler.h | |
| TriangleIndex | int32 | Triangle containing the sample. | Sampling/MeshSurfaceSampler.h | |
| TriangleUV | FTriangle2d | 2D triangle | Sampling/MeshSurfaceSampler.h | |
| UVVertices | FIndex3i | UV overlay vertices. | Sampling/MeshSurfaceSampler.h |