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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshRegionOperator
Description
After remeshing we may create an internal edge between two boundary vertices [a,b]. Those vertices will be merged with vertices c and d in the base mesh. If the edge [c,d] already exists in the base mesh, then after the merge we would have at least 3 triangles at this edge. Dang.
A common example is a 'fin' triangle that would duplicate a 'fin' on the border of the base mesh after removing the submesh, but this situation can arise anywhere (eg think about one-triangle-wide strips).
This is very hard to remove, but we can at least avoid creating non-manifold edges (which with the current DMesh3 will be prevented, hence leaving a hole) by splitting the internal edge in the submesh (which presumably we were remeshing anyway, so changes are ok).
| Name | RepairPossibleNonManifoldEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshRegionOperator.h |
| Include Path | #include "Operations/MeshRegionOperator.h" |
void RepairPossibleNonManifoldEdges()