| bSimplifyPolygon |
bool |
If true, 2D convex hull is simplified using MinEdgeLength and DeviationTolerance |
Operations/MeshProjectionHull.h |
|
| ConvexHull2D |
FPolygon2d |
Calculated convex hull polygon |
Operations/MeshProjectionHull.h |
|
| ConvexHull3D |
FDynamicMesh3 |
Output swept-polygon convex hull |
Operations/MeshProjectionHull.h |
|
| DeviationTolerance |
double |
Deviation Tolerance of the simplified 2D Convex Hull |
Operations/MeshProjectionHull.h |
|
| Keep3DHullSide |
EKeep3DHullSide |
Whether to conform to the 3D convex hull surface on the front or back side of the sweep, or to use a flat surface on both sides of the swept hull |
Operations/MeshProjectionHull.h |
|
| Mesh |
const FDynamicMesh3 * |
Input Mesh |
Operations/MeshProjectionHull.h |
|
| MinEdgeLength |
double |
Minimum Edge Length of the simplified 2D Convex Hull |
Operations/MeshProjectionHull.h |
|
| MinThickness |
double |
Minimum thickness of extrusion. |
Operations/MeshProjectionHull.h |
|
| ProjectionFrame |
FFrame3d |
Input 3D Frame/Plane |
Operations/MeshProjectionHull.h |
|
| SimplifiedHull2D |
FPolygon2d |
Simplified convex hull polygon. Not initialized if bSimplifyPolygon == false |
Operations/MeshProjectionHull.h |
|