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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshPlaneCut
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SplitCrossingEdges
(
TArray< double >& Signs, |
Operations/MeshPlaneCut.h | ||
void SplitCrossingEdges
(
TArray< double >& Signs, |
Operations/MeshPlaneCut.h | ||
void SplitCrossingEdges
(
bool bDeleteTrisOnPlane, |
Operations/MeshPlaneCut.h |
SplitCrossingEdges(TArray< double > &, TSet< int > &, TSet< int > &, bool)
| Name | SplitCrossingEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshPlaneCut.h |
| Include Path | #include "Operations/MeshPlaneCut.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshPlaneCut.cpp |
void SplitCrossingEdges
(
TArray < double > & Signs,
TSet< int > & ZeroEdges,
TSet< int > & OnCutEdges,
bool bDeleteTrisOnPlane
)
SplitCrossingEdges(TArray< double > &, TSet< int > &, TSet< int > &, TSet< int > &, bool)
| Name | SplitCrossingEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshPlaneCut.h |
| Include Path | #include "Operations/MeshPlaneCut.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshPlaneCut.cpp |
void SplitCrossingEdges
(
TArray < double > & Signs,
TSet< int > & ZeroEdges,
TSet< int > & OnCutEdges,
TSet< int > & OnSplitEdges,
bool bDeleteTrisOnPlane
)
SplitCrossingEdges(bool, TArray< double > &, TSet< int > &, TSet< int32 > &, TSet< int > , TSet< int > , TSet< int > *)
| Name | SplitCrossingEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshPlaneCut.h |
| Include Path | #include "Operations/MeshPlaneCut.h" |
void SplitCrossingEdges
(
bool bDeleteTrisOnPlane,
TArray < double > & Signs,
TSet< int > & AlreadyOnPlaneEdges,
TSet< int32 > & CutPlaneEdges,
TSet< int > * SplitEdges,
TSet< int > * OnPlaneVertices,
TSet< int > * TriangleSelection
)