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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshPlaneCut
TODO support optionally restricting plane cut to a mesh selection MeshFaceSelection CutFaceSet; Outputs
| Name | FOpenBoundary |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshPlaneCut.h |
| Include Path | #include "Operations/MeshPlaneCut.h" |
Syntax
struct FOpenBoundary
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CutLoops | TArray< FEdgeLoop > | Operations/MeshPlaneCut.h | ||
| CutLoopsFailed | bool | Operations/MeshPlaneCut.h | ||
| CutSpans | TArray< FEdgeSpan > | Operations/MeshPlaneCut.h | ||
| FoundOpenSpans | bool | Operations/MeshPlaneCut.h | ||
| Label | int | Operations/MeshPlaneCut.h | ||
| NormalSign | float | Operations/MeshPlaneCut.h |