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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshPlanarSymmetry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ValidateSymmetry
(
const FDynamicMesh3& TestMesh |
Parameterization/MeshPlanarSymmetry.h | ||
bool ValidateSymmetry
(
const FDynamicMesh3& TestMesh, |
Parameterization/MeshPlanarSymmetry.h |
ValidateSymmetry(const FDynamicMesh3 &)
| Name | ValidateSymmetry |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshPlanarSymmetry.h |
| Include Path | #include "Parameterization/MeshPlanarSymmetry.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshPlanarSymmetry.cpp |
bool ValidateSymmetry
(
const FDynamicMesh3 & TestMesh
) const
true if the TestMesh vertices match the current tracked vertex symmetry correspondence (i.e., the TestMesh vertex IDs match the known correspondence, and have the expected mirror symmetry)
ValidateSymmetry(const FDynamicMesh3 &, TConstArrayView< int32 >)
| Name | ValidateSymmetry |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshPlanarSymmetry.h |
| Include Path | #include "Parameterization/MeshPlanarSymmetry.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshPlanarSymmetry.cpp |
bool ValidateSymmetry
(
const FDynamicMesh3 & TestMesh,
TConstArrayView< int32 > VertexROI
) const
true if the TestMesh vertices in VertexROI match the current tracked vertex symmetry correspondence (i.e., the vertex IDs match the known correspondence, and have the expected mirror symmetry)