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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshPlanarSymmetry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Initialize
(
FDynamicMesh3* Mesh, |
Given a Mesh, an AABBTree, and a Symmetry Plane/Frame, detect any pairs of vertices with planar/mirror-symmetry relationships, as well as "on plane" vertices | Parameterization/MeshPlanarSymmetry.h | |
bool Initialize
(
FDynamicMesh3* Mesh, |
Given a Mesh and its bounding box, and a Symmetry Plane/Frame, detect any pairs of vertices with planar/mirror-symmetry relationships, as well as "on plane" vertices | Parameterization/MeshPlanarSymmetry.h |
Initialize(FDynamicMesh3 , FDynamicMeshAABBTree3 , FFrame3d)
Description
Given a Mesh, an AABBTree, and a Symmetry Plane/Frame, detect any pairs of vertices with planar/mirror-symmetry relationships, as well as "on plane" vertices
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshPlanarSymmetry.h |
| Include Path | #include "Parameterization/MeshPlanarSymmetry.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshPlanarSymmetry.cpp |
bool Initialize
(
FDynamicMesh3 * Mesh,
FDynamicMeshAABBTree3 * Spatial,
FFrame3d SymmetryFrameIn
)
false if any non-on-plane vertex fails to find a match.
Initialize(FDynamicMesh3 *, const FAxisAlignedBox3d &, FFrame3d)
Description
Given a Mesh and its bounding box, and a Symmetry Plane/Frame, detect any pairs of vertices with planar/mirror-symmetry relationships, as well as "on plane" vertices
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshPlanarSymmetry.h |
| Include Path | #include "Parameterization/MeshPlanarSymmetry.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshPlanarSymmetry.cpp |
bool Initialize
(
FDynamicMesh3 * Mesh,
const FAxisAlignedBox3d & Bounds,
FFrame3d SymmetryFrameIn
)
false if any non-on-plane vertex fails to find a match.