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API > API/Plugins > API/Plugins/DynamicMesh
| Name | FMeshMirror |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshMirror.h |
| Include Path | #include "Operations/MeshMirror.h" |
Syntax
class FMeshMirror
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshMirror
(
FDynamicMesh3* Mesh, |
Operations/MeshMirror.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMeshMirror() |
Operations/MeshMirror.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowBowtieVertexCreation | bool | Whether, when welding, the creation of new bowtie vertices should be allowed (if a point lies in the mirror plane without an edge in the plane). | Operations/MeshMirror.h | |
| bWeldAlongPlane | bool | Whether, when using MirrorAndAppend, vertices on the mirror plane should be welded. | Operations/MeshMirror.h | |
| Mesh | FDynamicMesh3 * | Operations/MeshMirror.h | ||
| PlaneNormal | FVector3d | Operations/MeshMirror.h | ||
| PlaneOrigin | FVector3d | Operations/MeshMirror.h | ||
| PlaneTolerance | double | Tolerance distance for considering a vertex to be "on the plane". | Operations/MeshMirror.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Mirror
(
FProgressCancel* Progress |
Alters the existing mesh to be mirrored across the mirror plane. | Operations/MeshMirror.h | |
void MirrorAndAppend
(
FProgressCancel* Progress |
Appends a mirrored copy of the mesh to the mesh. | Operations/MeshMirror.h |