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A mesh evaluator for constant data. This evaluator can be useful as a filler when computing per channel color data.
| Name | FMeshConstantMapEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshConstantMapEvaluator.h |
| Include Path | #include "Sampling/MeshConstantMapEvaluator.h" |
Syntax
class FMeshConstantMapEvaluator : public UE::Geometry::FMeshMapEvaluator
Inheritance Hierarchy
- FMeshMapEvaluator → FMeshConstantMapEvaluator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sampling/MeshConstantMapEvaluator.h | |||
FMeshConstantMapEvaluator
(
float ValueIn |
Sampling/MeshConstantMapEvaluator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | float | Sampling/MeshConstantMapEvaluator.h |
Functions
Public
Overridden from FMeshMapEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< EComponents > & DataLayout() |
Sampling/MeshConstantMapEvaluator.h | ||
virtual void Setup
(
const FMeshBaseBaker& Baker, |
Invoked at start of bake to setup this evaluator and return an evaluation context to the baker. | Sampling/MeshConstantMapEvaluator.h | |
virtual EMeshMapEvaluatorType Type() |
Sampling/MeshConstantMapEvaluator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void EvaluateChannel
(
const int DataIdx, |
Sampling/MeshConstantMapEvaluator.h | ||
static void EvaluateColor
(
const int DataIdx, |
Sampling/MeshConstantMapEvaluator.h | ||
static void EvaluateDefault
(
float*& Out, |
Sampling/MeshConstantMapEvaluator.h | ||
static void EvaluateSample
(
float*& Out, |
Sampling/MeshConstantMapEvaluator.h |