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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshBevel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFromTriangleEdges
(
const FDynamicMesh3& Mesh, |
Initialize the bevel with the specified mesh triangle edges | Operations/MeshBevel.h | |
void InitializeFromTriangleEdges
(
const FDynamicMesh3& Mesh, |
Initialize the bevel with the specified mesh triangle edges | Operations/MeshBevel.h |
InitializeFromTriangleEdges(const FDynamicMesh3 &, TConstArrayView< int32 >)
Description
Initialize the bevel with the specified mesh triangle edges
| Name | InitializeFromTriangleEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h |
| Include Path | #include "Operations/MeshBevel.h" |
void InitializeFromTriangleEdges
(
const FDynamicMesh3 & Mesh,
TConstArrayView< int32 > TriangleEdges
)
InitializeFromTriangleEdges(const FDynamicMesh3 &, TConstArrayView< int32 >, TFunctionRef< bool(int32)>)
Description
Initialize the bevel with the specified mesh triangle edges
| Name | InitializeFromTriangleEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h |
| Include Path | #include "Operations/MeshBevel.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshBevel.cpp |
void InitializeFromTriangleEdges
(
const FDynamicMesh3 & Mesh,
TConstArrayView< int32 > TriangleEdges,
TFunctionRef < bool> IsCornerVertex
)
Parameters
| Name | Remarks |
|---|---|
| IsCornerVertex | Function to determine whether a vertex should be treated as a corner when beveling. Only affects vertices with exactly two adjacent TriangleEdges; otherwise corners will be automatically detected. |