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API > API/Plugins > API/Plugins/DynamicMesh
| Name | FMeshBaseBaker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBaseBaker.h |
| Include Path | #include "Sampling/MeshBaseBaker.h" |
Syntax
class FMeshBaseBaker
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMeshBaseBaker() |
Sampling/MeshBaseBaker.h |
Enums
Public
| Name | Remarks |
|---|---|
| ECorrespondenceStrategy | ECorrespondenceStrategy determines the basic approach that will be used to establish a mapping from points on the BakeTarget Mesh (usually low-poly) to points on the Detail Mesh (eg highpoly). |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECorrespondenceStrategy GetCorrespondenceStrategy() |
Sampling/MeshBaseBaker.h | ||
const IMeshBakerDetailSampler * GetDetailSampler() |
DetailMesh Getters. | Sampling/MeshBaseBaker.h | |
double GetProjectionDistance() |
Other Getters. | Sampling/MeshBaseBaker.h | |
const FDynamicMesh3 * GetTargetMesh() |
TargetMesh Getters. | Sampling/MeshBaseBaker.h | |
const FDynamicMeshNormalOverlay * GetTargetMeshNormals() |
Sampling/MeshBaseBaker.h | ||
const FMeshTangentsd * GetTargetMeshTangents() |
Sampling/MeshBaseBaker.h | ||
int32 GetTargetMeshUVLayer() |
Sampling/MeshBaseBaker.h | ||
const FDynamicMeshUVOverlay * GetTargetMeshUVs() |
Sampling/MeshBaseBaker.h | ||
void SetCorrespondenceStrategy
(
const ECorrespondenceStrategy Strategy |
Sampling/MeshBaseBaker.h | ||
void SetDetailSampler
(
IMeshBakerDetailSampler* Sampler |
Setters. | Sampling/MeshBaseBaker.h | |
void SetProjectionDistance
(
const double ProjectionDistanceIn |
Sampling/MeshBaseBaker.h | ||
void SetTargetMesh
(
const FDynamicMesh3* Mesh |
Sampling/MeshBaseBaker.h | ||
void SetTargetMeshTangents
(
const TSharedPtr< FMeshTangentsd, ESPMode::ThreadSafe >& Tangents |
Sampling/MeshBaseBaker.h | ||
void SetTargetMeshUVLayer
(
const int32 UVLayerIn |
Sampling/MeshBaseBaker.h |