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FMeshAttributeTransfer transfers attributes from a SourceMesh to a TargetMesh
| Name | FMeshAttributeTransfer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshAttributeTransfer.h |
| Include Path | #include "Operations/MeshAttributeTransfer.h" |
Syntax
class FMeshAttributeTransfer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshAttributeTransfer
(
const FDynamicMesh3* SourceMeshIn, |
Operations/MeshAttributeTransfer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMeshAttributeTransfer() |
Operations/MeshAttributeTransfer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Errors | TArray< EMeshAttributeTransferError > | Operations/MeshAttributeTransfer.h | ||
| SourceMesh | const FDynamicMesh3 * | The mesh that we are transferring from | Operations/MeshAttributeTransfer.h | |
| TargetMesh | FDynamicMesh3 * | The mesh that we are transferring to | Operations/MeshAttributeTransfer.h | |
| TransferType | EMeshAttributeTransferType | What is being transferred | Operations/MeshAttributeTransfer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Apply() |
Run the operation and modify .Mesh | Operations/MeshAttributeTransfer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Apply_MaterialID() |
Operations/MeshAttributeTransfer.h |