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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FJoinMeshLoops
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJoinMeshLoops
(
FDynamicMesh3* Mesh |
Operations/JoinMeshLoops.h | ||
FJoinMeshLoops
(
FDynamicMesh3* Mesh, |
Operations/JoinMeshLoops.h |
FJoinMeshLoops(FDynamicMesh3 *)
| Name | FJoinMeshLoops |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/JoinMeshLoops.h |
| Include Path | #include "Operations/JoinMeshLoops.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/JoinMeshLoops.cpp |
FJoinMeshLoops
(
FDynamicMesh3 * Mesh
)
FJoinMeshLoops(FDynamicMesh3 *, const TArray< int32 > &, const TArray< int32 > &)
| Name | FJoinMeshLoops |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/JoinMeshLoops.h |
| Include Path | #include "Operations/JoinMeshLoops.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/JoinMeshLoops.cpp |
FJoinMeshLoops
(
FDynamicMesh3 * Mesh,
const TArray < int32 > & LoopA,
const TArray < int32 > & LoopB
)