Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FIntrinsicEdgeFlipMesh
Description
Trace the specified surface (extrinsic) mesh edge across the intrinsic mesh. By default this traces from vertex EdgeV.A to vertex EdgeV.B where EdgeV = SurfaceMesh.GetEdgeV(SurfaceEID).
| Name | TraceSurfaceEdge |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicTriangulationMesh.cpp |
TArray < FSurfacePoint > TraceSurfaceEdge
(
int32 SurfaceEID,
double CoalesceThreshold,
bool bReverse
) const
array of surface points defined relative to the intrinsic mesh. In particular, the array will be a vertex followed by a sequence of (intrinsic) edge crossings.
Parameters
| Name | Remarks |
|---|---|
| SurfaceEID | the surface edge to be traced |
| bReverse | reverses the direction of the trace giving EdgeV.B -> EdgeV.A |