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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupTopology
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindVertexNbrGroups
(
int VertexID, |
Add all the groups connected to the given Mesh Vertex to the GroupsOut list | GroupTopology.h | |
void FindVertexNbrGroups
(
const TArray< int >& VertexIDs, |
Add all the groups connected to the given Mesh Vertices to the GroupsOut list | GroupTopology.h |
FindVertexNbrGroups(int, TArray< int > &)
Description
Add all the groups connected to the given Mesh Vertex to the GroupsOut list
| Name | FindVertexNbrGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp |
void FindVertexNbrGroups
(
int VertexID,
TArray < int > & GroupsOut
) const
FindVertexNbrGroups(const TArray< int > &, TArray< int > &)
Description
Add all the groups connected to the given Mesh Vertices to the GroupsOut list
| Name | FindVertexNbrGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp |
void FindVertexNbrGroups
(
const TArray < int > & VertexIDs,
TArray < int > & GroupsOut
) const