Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupTopology
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindEdgeNbrGroups
(
int GroupEdgeID, |
Add the groups connected to the given GroupEdgeID to the GroupsOut list. | GroupTopology.h | |
void FindEdgeNbrGroups
(
const TArray< int >& GroupEdgeIDs, |
Add the groups connected to all the GroupEdgeIDs to the GroupsOut list. | GroupTopology.h |
FindEdgeNbrGroups(int, TArray< int > &)
Description
Add the groups connected to the given GroupEdgeID to the GroupsOut list. This is not the either-side pair, but the set of groups on the one-ring of each connected corner.
| Name | FindEdgeNbrGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp |
void FindEdgeNbrGroups
(
int GroupEdgeID,
TArray < int > & GroupsOut
) const
FindEdgeNbrGroups(const TArray< int > &, TArray< int > &)
Description
Add the groups connected to all the GroupEdgeIDs to the GroupsOut list. This is not the either-side pair, but the set of groups on the one-ring of each connected corner.
| Name | FindEdgeNbrGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp |
void FindEdgeNbrGroups
(
const TArray < int > & GroupEdgeIDs,
TArray < int > & GroupsOut
) const