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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupTopology
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindCornerNbrGroups
(
int CornerID, |
Add all the groups connected to the given Corner to the GroupsOut list | GroupTopology.h | |
void FindCornerNbrGroups
(
const TArray< int >& CornerIDs, |
Add all the groups connected to the given Corners to the GroupsOut list | GroupTopology.h |
FindCornerNbrGroups(int, TArray< int > &)
Description
Add all the groups connected to the given Corner to the GroupsOut list
| Name | FindCornerNbrGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp |
void FindCornerNbrGroups
(
int CornerID,
TArray < int > & GroupsOut
) const
FindCornerNbrGroups(const TArray< int > &, TArray< int > &)
Description
Add all the groups connected to the given Corners to the GroupsOut list
| Name | FindCornerNbrGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp |
void FindCornerNbrGroups
(
const TArray < int > & CornerIDs,
TArray < int > & GroupsOut
) const