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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupEdgeInserter
| Name | FOptionalOutputParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GroupEdgeInserter.h |
| Include Path | #include "Operations/GroupEdgeInserter.h" |
Syntax
struct FOptionalOutputParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOptionalOutputParams() |
Some compilers (clang, at least) have issues with using a nested class with default initializers and a default constructor as default argument in a function, hence this constructor. | Operations/GroupEdgeInserter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangedTidsOut | TSet< int32 > * | Any triangle IDs whose triangles were deleted or changed by the operation (but not newly created tids). | Operations/GroupEdgeInserter.h | |
| NewEidsOut | TSet< int32 > * | Edge IDs of the edges composing the newly inserted group edges. | Operations/GroupEdgeInserter.h | |
| ProblemGroupEdgeIDsOut | TSet< int32 > * | In loop insertion, the group edge IDs in the original topology that surround non-quad-like groups that stopped the loop. | Operations/GroupEdgeInserter.h |