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FGeometrySelectionHitQueryConfig defines the desired settings for a "hit query" on selected meshes/objects.
| Name | FGeometrySelectionHitQueryConfig |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
Syntax
struct FGeometrySelectionHitQueryConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHitBackFaces | bool | When false, triangles that are facing away from the camera are not considered. | Selections/GeometrySelection.h | |
| bOnlyVisible | bool | If true, only "visible" elements are considered, otherwise query may return obscured elements (eg, hidden edges occluded by mesh surface) | Selections/GeometrySelection.h | |
| ElementType | EGeometryElementType | Type of object topological element to query | Selections/GeometrySelection.h | |
| TopologyType | EGeometryTopologyType | Type of object topology to query | Selections/GeometrySelection.h |