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API > API/Plugins > API/Plugins/DynamicMesh
3D Geometry representing a FGeometrySelection, for example suitable for passing to rendering code, etc
| Name | FGeometrySelectionElements |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
Syntax
struct FGeometrySelectionElements
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Points | TArray< FVector3d > | Selections/GeometrySelection.h | ||
| Segments | TArray< UE::Geometry::FSegment3d > | Selections/GeometrySelection.h | ||
| Triangles | TArray< UE::Geometry::FTriangle3d > | Selections/GeometrySelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Selections/GeometrySelection.h |