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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGeometrySelectionEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
FGeometrySelection* TargetSelectionIn, |
Initialize the Editor with the given Selection. | Selections/GeometrySelection.h | |
void Initialize
(
FGeometrySelection* TargetSelectionIn, |
Initialize the Editor with the given Selection. | Selections/GeometrySelection.h |
Initialize(FGeometrySelection *, bool)
Description
Initialize the Editor with the given Selection. The TargetSelectionIn must live longer than the FGeometrySelectionEditor
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelection.cpp |
void Initialize
(
FGeometrySelection * TargetSelectionIn,
bool bEnableTopologyIDFiltering
)
Initialize(FGeometrySelection *, const FGeometrySelectionHitQueryConfig &, bool)
Description
Initialize the Editor with the given Selection. The TargetSelectionIn must live longer than the FGeometrySelectionEditor
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelection.cpp |
void Initialize
(
FGeometrySelection * TargetSelectionIn,
const FGeometrySelectionHitQueryConfig & QueryConfigIn,
bool bEnableTopologyIDFiltering
)