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FGeometrySelectionDelta represents a change to the set of elements in a FGeometrySelection. The delta is ordered, ie if the Delta was to be re-applied, the Removed elements should be removed before the Added elements are added.
(Currently there is no way to swap the order)
| Name | FGeometrySelectionDelta |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
Syntax
struct FGeometrySelectionDelta
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Added | TArray< uint64 > | Elements added to a FGeometrySelection during some selection edit | Selections/GeometrySelection.h | |
| Removed | TArray< uint64 > | Elements removed from a FGeometrySelection during some selection edit | Selections/GeometrySelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Selections/GeometrySelection.h |