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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGeometrySelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeTypes
(
const FGeometrySelection& FromSelection |
Initialize the Element and Topology types for this Selection based on another Selection | Selections/GeometrySelection.h | |
void InitializeTypes
(
EGeometryElementType ElementTypeIn, |
Initialize the Element and Topology types for this Selection | Selections/GeometrySelection.h |
InitializeTypes(const FGeometrySelection &)
Description
Initialize the Element and Topology types for this Selection based on another Selection
| Name | InitializeTypes |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
void InitializeTypes
(
const FGeometrySelection & FromSelection
)
InitializeTypes(EGeometryElementType, EGeometryTopologyType)
Description
Initialize the Element and Topology types for this Selection
| Name | InitializeTypes |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
void InitializeTypes
(
EGeometryElementType ElementTypeIn,
EGeometryTopologyType TopologyTypeIn
)