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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FFFDLattice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFFDLattice
(
const FVector3i& InDims, |
Create a lattice that fits the given mesh and has the given resolution along each dimension. | Operations/FFDLattice.h | |
FFFDLattice
(
const FVector3i& InDims, |
Create a lattice that fits the oriented box defined by the AABB and Transform, and has the given resolution along each dimension. | Operations/FFDLattice.h |
FFFDLattice(const FVector3i &, const FDynamicMesh3 &, float)
Description
Create a lattice that fits the given mesh and has the given resolution along each dimension. Also precompute the weight of each mesh vertex inside the appropriate lattice cell.
| Name | FFFDLattice |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/FFDLattice.h |
| Include Path | #include "Operations/FFDLattice.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/FFDLattice.cpp |
FFFDLattice
(
const FVector3i & InDims,
const FDynamicMesh3 & InMesh,
float Padding
)
FFFDLattice(const FVector3i &, const FDynamicMesh3 *, float, const FAxisAlignedBox3d &, const FTransformSRT3d &)
Description
Create a lattice that fits the oriented box defined by the AABB and Transform, and has the given resolution along each dimension. Also precompute the weight of each mesh vertex inside the appropriate lattice cell. Mesh vertices outside of the oriented bounding box should have a LatticeCell value of {-1, -1, -1}.
| Name | FFFDLattice |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/FFDLattice.h |
| Include Path | #include "Operations/FFDLattice.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/FFDLattice.cpp |
FFFDLattice
(
const FVector3i & InDims,
const FDynamicMesh3 * Mesh,
float Padding,
const FAxisAlignedBox3d & InInitialBounds,
const FTransformSRT3d & LatticeTransform
)