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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FFFDLattice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int ControlPointIndexFromCoordinates
(
const FVector3i& Index |
Get the index into the flat TArray of positions given the (i,j,k) coordinates in the lattice. | Operations/FFDLattice.h | |
int ControlPointIndexFromCoordinates
(
int i, |
Get the index into the flat TArray of positions given the (i,j,k) coordinates in the lattice. | Operations/FFDLattice.h |
ControlPointIndexFromCoordinates(const FVector3i &)
Description
Get the index into the flat TArray of positions given the (i,j,k) coordinates in the lattice.
| Name | ControlPointIndexFromCoordinates |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/FFDLattice.h |
| Include Path | #include "Operations/FFDLattice.h" |
int ControlPointIndexFromCoordinates
(
const FVector3i & Index
) const
ControlPointIndexFromCoordinates(int, int, int)
Description
Get the index into the flat TArray of positions given the (i,j,k) coordinates in the lattice.
| Name | ControlPointIndexFromCoordinates |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/FFDLattice.h |
| Include Path | #include "Operations/FFDLattice.h" |
int ControlPointIndexFromCoordinates
(
int i,
int j,
int k
) const