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Hacky base class to avoid 8 bytes of padding after the vtable.
| Name | FExtrudeMeshFixLayout |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/ExtrudeMesh.h |
| Include Path | #include "Operations/ExtrudeMesh.h" |
Syntax
class FExtrudeMeshFixLayout
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FExtrudeMeshFixLayout() |
Operations/ExtrudeMesh.h |