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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVPacker
Description
Standard UnrealEngine UV layout, similar to that used for Lightmap UVs. All UV islands are packed into standard positive-unit-square. Only supports single-pixel border size.
| Name | StandardPack |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVPacking.h |
| Include Path | #include "Parameterization/MeshUVPacking.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVPacking.cpp |
bool StandardPack()