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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshUVEditor
(
FDynamicMesh3* MeshIn, |
Construct UV Editor for a UV Overlay of the given Mesh. | Parameterization/DynamicMeshUVEditor.h | |
FDynamicMeshUVEditor
(
FDynamicMesh3* MeshIn, |
Construct UV Editor for a UV Overlay of the given Mesh. | Parameterization/DynamicMeshUVEditor.h |
FDynamicMeshUVEditor(FDynamicMesh3 , FDynamicMeshUVOverlay )
Description
Construct UV Editor for a UV Overlay of the given Mesh.
| Name | FDynamicMeshUVEditor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
FDynamicMeshUVEditor
(
FDynamicMesh3 * MeshIn,
FDynamicMeshUVOverlay * UVOverlayIn
)
FDynamicMeshUVEditor(FDynamicMesh3 *, int32, bool)
Description
Construct UV Editor for a UV Overlay of the given Mesh.
| Name | FDynamicMeshUVEditor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
FDynamicMeshUVEditor
(
FDynamicMesh3 * MeshIn,
int32 UVLayerIndex,
bool bCreateIfMissing
)
Parameters
| Name | Remarks |
|---|---|
| UVLayerIndex | index of target UV layer |
| bCreateIfMissing | if true, target UV layers up to UVLayerIndex will be created if it is not there. Otherwise UVOverlay will be nullptr and class is incomplete. |