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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPerTriangleUVs
(
double ScaleFactor, |
Create new UV island for given Triangles, and set UVs by planar projection to ProjectionFrame. | Parameterization/DynamicMeshUVEditor.h | |
void SetPerTriangleUVs
(
const TArray< int32 >& Triangles, |
Create new UV island for each Triangle, by planar projection onto plane of Triangle. | Parameterization/DynamicMeshUVEditor.h |
SetPerTriangleUVs(double, FUVEditResult *)
Description
Create new UV island for given Triangles, and set UVs by planar projection to ProjectionFrame. No transforms/etc are applied.
| Name | SetPerTriangleUVs |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
void SetPerTriangleUVs
(
double ScaleFactor,
FUVEditResult * Result
)
SetPerTriangleUVs(const TArray< int32 > &, double, FUVEditResult *)
Description
Create new UV island for each Triangle, by planar projection onto plane of Triangle. No transforms/etc are applied.
| Name | SetPerTriangleUVs |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
void SetPerTriangleUVs
(
const TArray < int32 > & Triangles,
double ScaleFactor,
FUVEditResult * Result
)