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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetUVs () |
Clear UVs for all triangles on active layer | Parameterization/DynamicMeshUVEditor.h | |
| Clear UVs for given triangles on active layer | Parameterization/DynamicMeshUVEditor.h |
ResetUVs()
Description
Clear UVs for all triangles on active layer
| Name | ResetUVs |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
void ResetUVs()
ResetUVs(const TArray< int32 > &)
Description
Clear UVs for given triangles on active layer
| Name | ResetUVs |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
void ResetUVs
(
const TArray < int32 > & Triangles
)