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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVEditor
| Name | FTransferFromMeshViaProjectionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
Syntax
struct FTransferFromMeshViaProjectionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bResetUVsForUnmatched | bool | For triangles without matching source triangles, whether reset the UVs if false, they will be left as-is. | Parameterization/DynamicMeshUVEditor.h | |
| MaxDistance | float | Parameterization/DynamicMeshUVEditor.h | ||
| MinDistance | float | Range to search for source triangles. | Parameterization/DynamicMeshUVEditor.h | |
| SourceMeshTriFilter | TFunction< bool(int32)> | If a filter is provided, will only transfer UVs from triangles where the filter returns 'true'. | Parameterization/DynamicMeshUVEditor.h |