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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVEditor
FExpMapOptions provides additional control over ExpMap UV generation below
| Name | FExpMapOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
Syntax
struct FExpMapOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExpMapOptions() |
Parameterization/DynamicMeshUVEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NormalSmoothingAlpha | double | Alpha for smoothing, valid range is 0-1 | Parameterization/DynamicMeshUVEditor.h | |
| NormalSmoothingRounds | int32 | Number of rounds of explicit uniform normal smoothing to apply to mesh normals | Parameterization/DynamicMeshUVEditor.h |