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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDynamicMeshUVEditor
Description
Cut existing UV topology with a set of edges. This allows for creating partial seams/darts, interior cuts, etc.
Avoids creating bowties. In cases where an edge is not next to any present or future seams/borders, some adjacent edge will be picked to be made into a seam as well, since it's impossible to make the original into a seam otherwise.
| Name | CreateSeamsAtEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include Path | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
bool CreateSeamsAtEdges
(
const TSet< int32 > & EidsToMakeIntoSeams,
FUVEditResult * Result
)
true on success
Parameters
| Name | Remarks |
|---|---|
| EidsToMakeIntoSeams | list of edges to turn into seams |
| Result | if non-null, list of new UV elements created along the path will be stored here (not ordered) |