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Determine which meshes are visible from exterior views of a list of meshes.
| Name | FDetectPerDynamicMeshExteriorVisibility |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/DetectExteriorVisibility.h |
| Include Path | #include "Operations/DetectExteriorVisibility.h" |
Syntax
class FDetectPerDynamicMeshExteriorVisibility
Structs
| Name | Remarks |
|---|---|
| FDynamicMeshInstance |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Instances | TArray< FDynamicMeshInstance > | Instances for which we need to determine visibility. | Operations/DetectExteriorVisibility.h | |
| OccludeInstances | TArray< FDynamicMeshInstance > | Instances which occlude visibility, but for which we don't need to determine visibility. | Operations/DetectExteriorVisibility.h | |
| SamplingParameters | FExteriorVisibilitySampling | Parameters controlling how the triangles are sampled for visibility. | Operations/DetectExteriorVisibility.h | |
| TransparentInstances | TArray< FDynamicMeshInstance > | Instances which do not occlude visibility, but for which we do need to determine visibility. | Operations/DetectExteriorVisibility.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Compute which source meshes are hidden | Operations/DetectExteriorVisibility.h |