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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDeformableEdgePath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Only allow construction from a path and mesh. | Operations/GeodesicPath.h | ||
FDeformableEdgePath
(
const FDeformableEdgePath& |
Operations/GeodesicPath.h | ||
FDeformableEdgePath
(
const FDynamicMesh3& SurfaceMeshIn, |
Constructor assumes the directed segments are ordered from tail (at index 0) to head | Operations/GeodesicPath.h |
FDeformableEdgePath()
Description
Only allow construction from a path and mesh.
| Name | FDeformableEdgePath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h |
| Include Path | #include "Operations/GeodesicPath.h" |
FDeformableEdgePath()
FDeformableEdgePath(const FDeformableEdgePath &)
| Name | FDeformableEdgePath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h |
| Include Path | #include "Operations/GeodesicPath.h" |
FDeformableEdgePath
(
const FDeformableEdgePath &
)
FDeformableEdgePath(const FDynamicMesh3 &, const TArray< FEdgePath::FDirectedSegment > &)
Description
Constructor assumes the directed segments are ordered from tail (at index 0) to head
| Name | FDeformableEdgePath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h |
| Include Path | #include "Operations/GeodesicPath.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/GeodesicPath.cpp |
FDeformableEdgePath
(
const FDynamicMesh3 & SurfaceMeshIn,
const TArray < FEdgePath::FDirectedSegment > & OriginalPathAsDirectedSegments
)