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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FDeformableEdgePath
Description
Traveling either CCW or CW around vertex CenterVID, from edge StartEID to edge EndEID, flip edges adjacent to CVID. return true on success, and false if one of the edges was a boundary edge.
It is assumed the specified edges do in fact have vertex CVID in common, but this is not checked.
Note: in the false case, some of the edges may have been flipped before encountering the boundary edge
- no attempt is made to restore the mesh.
| Name | OuterArcFlipEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h |
| Include Path | #include "Operations/GeodesicPath.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/GeodesicPath.cpp |
bool OuterArcFlipEdges
(
int32 StartEID,
int32 EndEID,
int32 CenterVID,
bool bClockwise
)