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Compute the per-vertex values which are the weighted average of all vertex element values stored in the overlay.
| Name | FAverageOverlayToVertices |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/AverageOverlayToVertices.h |
| Include Path | #include "Operations/AverageOverlayToVertices.h" |
Syntax
class FAverageOverlayToVertices
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAverageOverlayToVertices
(
const FDynamicMesh3& InMesh |
Operations/AverageOverlayToVertices.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAverageOverlayToVertices() |
Operations/AverageOverlayToVertices.h |
Enums
Public
| Name | Remarks |
|---|---|
| ETriangleWeight | The type of weight used for each element. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseParallel | bool | Optional Inputs Enable/disable multi-threading. | Operations/AverageOverlayToVertices.h | |
| Selection | TArray< int32 > | Array of vertex IDs whose vertices will be affected. | Operations/AverageOverlayToVertices.h | |
| TriangleWeight | ETriangleWeight | Operations/AverageOverlayToVertices.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AverageOverlay
(
const TDynamicMeshOverlay< RealType, ElementSize >* Overlay, |
Compute the per-vertex values which are the weighted average of all vertex element values stored in the overlay. | Operations/AverageOverlayToVertices.h |