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API > API/Plugins > API/Plugins/DynamicMesh
Compute the per-vertex values which are the weighted average of all vertex element values stored in the overlay.
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| Name |
FAverageOverlayToVertices |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/AverageOverlayToVertices.h |
| Include Path |
#include "Operations/AverageOverlayToVertices.h" |
Syntax
class FAverageOverlayToVertices
Constructors
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual ~FAverageOverlayToVertices()
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Operations/AverageOverlayToVertices.h |
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Enums
Public
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bUseParallel |
bool |
Optional Inputs Enable/disable multi-threading. |
Operations/AverageOverlayToVertices.h |
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| Selection |
TArray< int32 > |
Array of vertex IDs whose vertices will be affected. |
Operations/AverageOverlayToVertices.h |
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| TriangleWeight |
ETriangleWeight |
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Operations/AverageOverlayToVertices.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Compute the per-vertex values which are the weighted average of all vertex element values stored in the overlay. |
Operations/AverageOverlayToVertices.h |
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