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API > API/Plugins > API/Plugins/DynamicMaterialTextureSetEditor
Material Designer Texture Set Blueprint Function Library
| Name | UDMTextureSetBlueprintFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialTextureSetEditor/Public/DMTextureSetBlueprintFunctionLibrary.h |
| Include Path | #include "DMTextureSetBlueprintFunctionLibrary.h" |
Syntax
UCLASS (BlueprintType)
class UDMTextureSetBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDMTextureSetBlueprintFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDMTextureSet * CreateTextureSetFromAssets
(
const TArray< FAssetData >& InAssets |
Uses the filters from the Texture Set Settings to create a Texture Set based on the given assets. | DMTextureSetBlueprintFunctionLibrary.h |
|
static void CreateTextureSetFromAssetsInteractive
(
const TArray< FAssetData >& InAssets, |
Uses the filters from the Texture Set Settings to create a Texture Set based on the given assets and presents the user with a UI to confirm slot assignments. | DMTextureSetBlueprintFunctionLibrary.h |