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API > API/Plugins > API/Plugins/DynamicMaterialEditor
| Name | UDMMaterialEffectStackPresetSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Utils/DMMaterialEffectStackPresetSubsystem.h |
| Include Path | #include "Utils/DMMaterialEffectStackPresetSubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UDMMaterialEffectStackPresetSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UDMMaterialEffectStackPresetSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FString > GetPresetNames() |
Utils/DMMaterialEffectStackPresetSubsystem.h |
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|
bool LoadPreset
(
const FString& InPresetName, |
Utils/DMMaterialEffectStackPresetSubsystem.h |
|
|
bool RemovePreset
(
const FString& InPresetName |
Utils/DMMaterialEffectStackPresetSubsystem.h |
|
|
bool SavePreset
(
const FString& InPresetName, |
Utils/DMMaterialEffectStackPresetSubsystem.h |
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Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDMMaterialEffectStackPresetSubsystem * Get() |
Utils/DMMaterialEffectStackPresetSubsystem.h |