Navigation
API > API/Plugins > API/Plugins/DynamicMaterialEditor > API/Plugins/DynamicMaterialEditor/Components > API/Plugins/DynamicMaterialEditor/Components/UDMMaterialLayerObject
References
| Module | DynamicMaterialEditor |
| Header | /Engine/Plugins/Experimental/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialLayer.h |
| Include | #include "Components/DMMaterialLayer.h" |
| Source | /Engine/Plugins/Experimental/DynamicMaterial/Source/DynamicMaterialEditor/Private/Components/DMMaterialLayer.cpp |
UFUNCTION (BlueprintCallable, Category="Material Designer")
bool ToggleTextureUVLinkEnabled()
Remarks
Texture UV Link means that all stages use the same Texture UV from the base stage, if available.