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API > API/Plugins > API/Plugins/DynamicMaterial
| Name | UDMValueDefinitionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/DMValueDefinition.h |
| Include Path | #include "DMValueDefinition.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UDMValueDefinitionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDMValueDefinitionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreTypesCompatible
(
EDMValueType InA, |
Returns whether the given types can be connected together as input/output. | DMValueDefinition.h | |
static bool BP_AreTypesCompatible
(
EDMValueType A, |
Returns whether the given types can be connected together as input/output. | DMValueDefinition.h |
|
static const FDMValueDefinition & GetTypeForFloatCount
(
uint8 InFloatCount |
Converts a number of floats into the value type | DMValueDefinition.h | |
static const FDMValueDefinition & GetTypeForFloatCount
(
int32 InFloatCount |
Converts a number of floats into the value type | DMValueDefinition.h |
|
static const FDMValueDefinition & GetValueDefinition
(
EDMValueType InValueType |
Returns a value definition for the given value type. | DMValueDefinition.h |
|
static FSlateIcon GetValueIcon
(
EDMValueType InType |
DMValueDefinition.h | ||
static const TArray< EDMValueType > & GetValueTypes() |
Returns the array of available Value Types, excluding generics like None or Max. | DMValueDefinition.h |
|