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API > API/Plugins > API/Plugins/DynamicMaterial > API/Plugins/DynamicMaterial/UDMMaterialComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMMaterialComponent * GetComponentByPath
(
const FString& InPath |
Searches the component for a specific component based on a path. | Components/DMMaterialComponent.h |
|
UDMMaterialComponent * GetComponentByPath
(
FDMComponentPath& InPath |
Searches the component for a specific component based on a path. | Components/DMMaterialComponent.h | |
UDMMaterialComponent * GetComponentByPath
(
FDMComponentPath& InPath |
Components/DMMaterialComponent.h |
GetComponentByPath(const FString &)
Description
Searches the component for a specific component based on a path.
| Name | GetComponentByPath |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/Components/DMMaterialComponent.h |
| Include Path | #include "Components/DMMaterialComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Private/Components/DMMaterialComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Material Designer")
UDMMaterialComponent * GetComponentByPath
(
const FString & InPath
) const
GetComponentByPath(FDMComponentPath &)
Description
Searches the component for a specific component based on a path.
| Name | GetComponentByPath |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/Components/DMMaterialComponent.h |
| Include Path | #include "Components/DMMaterialComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Private/Components/DMMaterialComponent.cpp |
UDMMaterialComponent * GetComponentByPath
(
FDMComponentPath & InPath
) const
GetComponentByPath(FDMComponentPath &)
| Name | GetComponentByPath |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/Components/DMMaterialComponent.h |
| Include Path | #include "Components/DMMaterialComponent.h" |
template<typename InComponentClass>
UDMMaterialComponent * GetComponentByPath
(
FDMComponentPath & InPath
) const