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API > API/Plugins > API/Plugins/DynamicMaterial > API/Plugins/DynamicMaterial/Components > API/Plugins/DynamicMaterial/Components/UDMTextureUV
References
| Module | DynamicMaterial |
| Header | /Engine/Plugins/Experimental/DynamicMaterial/Source/DynamicMaterial/Public/Components/DMTextureUV.h |
| Include | #include "Components/DMTextureUV.h" |
Syntax
static const TMap< FName, bool > TextureProperties = { {NAME_UVSource, false}, {NAME_Offset, true}, {NAME_Pivot, true}, {NAME_Rotation, true}, {NAME_Scale, true}, {NAME_bMirrorOnX, false}, {NAME_bMirrorOnY, false} };
Remarks
The bool is whether or not the property should be exposed to Sequencer as keyable.