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API > API/Plugins > API/Plugins/DynamicMaterial > API/Plugins/DynamicMaterial/Components > API/Plugins/DynamicMaterial/Components/UDMMaterialValue
- UDMMaterialValue::ApplyDefaultValue()
- UDMMaterialValueBool::ApplyDefaultValue()
- UDMMaterialValueColorAtlas::ApplyDefaultValue()
- UDMMaterialValueFloat1::ApplyDefaultValue()
- UDMMaterialValueFloat2::ApplyDefaultValue()
- UDMMaterialValueFloat3RGB::ApplyDefaultValue()
- UDMMaterialValueFloat3RPY::ApplyDefaultValue()
- UDMMaterialValueFloat3XYZ::ApplyDefaultValue()
- UDMMaterialValueFloat4::ApplyDefaultValue()
- UDMMaterialValueTexture::ApplyDefaultValue()
References
| Module | DynamicMaterial |
| Header | /Engine/Plugins/Experimental/DynamicMaterial/Source/DynamicMaterial/Public/Components/DMMaterialValue.h |
| Include | #include "Components/DMMaterialValue.h" |
UFUNCTION (BlueprintCallable, Category="Material Designer")
virtual void ApplyDefaultValue()
Remarks
Subclasses should implement a SetDefaultValue.