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Settings for debug drawing skeletons
| Name | FDrawDebugSkeletonSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DrawDebugLibrary/Source/DrawDebugLibrary/Public/DrawDebugLibrary.h |
| Include Path | #include "DrawDebugLibrary.h" |
Syntax
USTRUCT (BlueprintType , Category="Draw Debug Library")
struct FDrawDebugSkeletonSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawRoot | bool | If to draw a bone going to the root/component transform | DrawDebugLibrary.h |
|
| bDrawSimpleSkeleton | bool | Draws a simple skeleton made up of lines rather than the full skeleton | DrawDebugLibrary.h |
|
| bDrawTransforms | bool | If to draw small transforms inside the bone spheres | DrawDebugLibrary.h |
|
| BoneRadius | float | Radius of the bones | DrawDebugLibrary.h |
|
| BoneSegmentNum | int32 | Number of segments in the spheres drawn for the bones | DrawDebugLibrary.h |
|
| RootBoneColor | FLinearColor | Color of the root bone when drawn | DrawDebugLibrary.h |
|