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API > API/Plugins > API/Plugins/DisplayClusterWarp
3D geometry that can be used for warping, in an PFM-like format UE scale used: 1 unit = 1 centimeter
| Name | FDisplayClusterWarpGeometryPFM |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Blueprints/DisplayClusterWarpGeometry.h |
| Include Path | #include "Blueprints/DisplayClusterWarpGeometry.h" |
Syntax
USTRUCT (BlueprintType , Category="nDisplay|WarpGeometry")
struct FDisplayClusterWarpGeometryPFM
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | int32 | Number of vertices vertically. | Blueprints/DisplayClusterWarpGeometry.h |
|
| Vertices | TArray< FVector > | An array with vertices. | Blueprints/DisplayClusterWarpGeometry.h |
|
| Width | int32 | Number of vertices horizontally. | Blueprints/DisplayClusterWarpGeometry.h |
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