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API > API/Plugins > API/Plugins/DisplayClusterWarp
3D geometry that can be used for warping, in an OBJ-like format
| Name | FDisplayClusterWarpGeometryOBJ |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Blueprints/DisplayClusterWarpGeometry.h |
| Include Path | #include "Blueprints/DisplayClusterWarpGeometry.h" |
Syntax
USTRUCT (BlueprintType , Category="nDisplay|WarpGeometry")
struct FDisplayClusterWarpGeometryOBJ
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Normal | TArray< FVector > | Normal of the vertices of the mesh. | Blueprints/DisplayClusterWarpGeometry.h |
|
| Triangles | TArray< int32 > | Triangles with mesh vertex indices. | Blueprints/DisplayClusterWarpGeometry.h |
|
| UV | TArray< FVector2D > | UV of the vertices of the mesh. | Blueprints/DisplayClusterWarpGeometry.h |
|
| Vertices | TArray< FVector > | Vertices of the mesh. | Blueprints/DisplayClusterWarpGeometry.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostAddFace
(
int32 f0, |
Blueprints/DisplayClusterWarpGeometry.h |