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Type of frustum geometry source
| Name | EDisplayClusterWarpFrustumGeometryType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Containers/DisplayClusterWarpEnums.h |
| Include Path | #include "Containers/DisplayClusterWarpEnums.h" |
Syntax
enum EDisplayClusterWarpFrustumGeometryType
{
MPCDIAttributes = 0,
WarpMap,
WarpMesh,
WarpProceduralMesh,
Invalid,
}
Values
| Name | Remarks |
|---|---|
| MPCDIAttributes | Use mpcdi attributes to build virtual frustum geometry (profile 2D) |
| WarpMap | Use texture warpmap as frustum geometry source. |
| WarpMesh | Use mesh component as frustum geometry source. |
| WarpProceduralMesh | Use procedural mesh component as frustum geometry source. |
| Invalid | Undefined source. |