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API > API/Plugins > API/Plugins/DisplayClusterWarp > API/Plugins/DisplayClusterWarp/Components > API/Plugins/DisplayClusterWarp/Components/UDisplayClusterI-
- UDisplayClusterCameraComponent::ShouldUseEntireClusterViewports()
- UDisplayClusterInFrustumFitCameraComponent::ShouldUseEntireClusterViewports()
References
| Module | DisplayClusterWarp |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Components/DisplayClusterInFrustumFitCameraComponent.h |
| Include | #include "Components/DisplayClusterInFrustumFitCameraComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Private/Components/DisplayClusterInFrustumFitCameraComponent.cpp |
virtual bool ShouldUseEntireClusterViewports
(
IDisplayClusterViewportManager * InViewportManager
) const
Remarks
All cluster viewports that reference this component will be created in the background on the current cluster node if the function returns true.